All Classes and Interfaces
Class
Description
Represents the state of a flag being carried by a player.
Represents the state of a client in the game.
Message data for when a bot makes first contact with the server.
Represents the message data for when a flag is dropped.
Represents the message data for when a flag is picked up.
Represents the message data for when a flag is returned in the base.
Represents the configuration of the game.
Represents the state of the game at a given tick.
Represents the data of a hit message.
Represents the data of a hit message.
A container for a message.
Represents an error message from the server.
Message data for when a player dies.
Message data for when a player respawns.
Represents the state of a projectile.
Game (right-handed coordinate system): forward = +z, up = +y, right = –x.
A simple text message.
Start game configuration.
Message data for when a player successfully joins a lobby.
Represents the type of tank.
Represents the message data for when a team scores a point.
Represents a 3D transformation in space.
Vec3 represents a 3D vector in game–space.