Record Class SuccessfullyJoinedLobby
java.lang.Object
java.lang.Record
dev.zwazel.internal.message.data.SuccessfullyJoinedLobby
- Record Components:
message- The message.
- All Implemented Interfaces:
MessageData
Message data for when a player successfully joins a lobby.
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Constructor Summary
ConstructorsConstructorDescriptionSuccessfullyJoinedLobby(String message) Creates an instance of aSuccessfullyJoinedLobbyrecord class. -
Method Summary
Modifier and TypeMethodDescriptionbooleanapplyOnReceive(InternalGameWorld world) Apply the message data on receive. if the bot is configured to start the game, the game will start.final booleanIndicates whether some other object is "equal to" this one.final inthashCode()Returns a hash code value for this object.message()Returns the value of themessagerecord component.final StringtoString()Returns a string representation of this record class.Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface dev.zwazel.internal.message.MessageData
applyBeforeSend, applyOnAddingToQueue, isUnique
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Constructor Details
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SuccessfullyJoinedLobby
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Method Details
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applyOnReceive
Apply the message data on receive. if the bot is configured to start the game, the game will start.- Specified by:
applyOnReceivein interfaceMessageData- Parameters:
world- the world- Returns:
- true so the bot can also handle the message if needed.
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toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object). -
message
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